

Online gamings / E-games have seen a huge surge in popularity since the late 1970s. And it seems to keep on growing. Through competitive gaming and global tournaments offering large cash prizes. But the question arises: Should online gamings be recognized as a sport? Traditional sports lovers often reject this idea. It is due to the lack of physical activity in computer games. Thus there are valid arguments to support that. But, we must also look into the other side too. There are certain points supporting both. Thus, we will discuss those below. Let’s get in.
Reason why online gaming or E-games be considered a sport:
1. The Physical Demands:
Supporters of the same as highlight the physical demands that competitive gaming requires. There is a study conducted by the German Sports College in Cologne. It did tell that gamers experience high levels of physical strain during competitions. In fact more than traditional sports. Also, it tells that the heart rates of players can reach 160-180 beats per minute. That is the same as the heart rates of marathon runners. Also, players show the same stress hormone as Formula 1 drivers.
Those games need the player to make strategies. They need to think about each aspect of the game. Thus, it engages many areas of the brain. Also, the gamers need to be quick too. As they have to use the mouse at a great speed.
2. Teamwork and Communication:
Online games provide an excellent platform for teaching children about teamwork and communication. For younger players, offline multiplayer games offer an in control environment. Thus let them learn these skills. One notable example is Splatoon. It simulates a similar environment to games like Call of Duty. But without the online chat element. In Splatoon, teams compete to cover the game arena with their team’s colored ink. While independence may be viable in the early stages. Still effective teamwork becomes crucial as players progress.
The game also promotes strategy development and motor skills. There are many other games that teach teamwork to younger players. Such as Super Smash Bros, Snipperclippers, Minecraft, Overcooked, and many more. For older players too we have games that need teamwork and communication. Such as Fortnite, Overwatch, and Monster Hunter.
3. Development of Practical Skills:
Many did study about the impact of online gamings on behavior. Also, how it affects cognitive development, mental health, and intelligence in children. The results show the benefits of regular gaming. Playing E-games improves cognitive development. It even leads to high IQ scores. Also, players develop multitasking abilities and problem-solving skills. And also those players adapt to challenges with ease.
Also, children who engage in regular gaming tend to score higher in academics. They are better in socialization and mental well-being. Some studies even suggest that online gaming promotes creativity. Games like Minecraft require you to be creative. But, the parents must ensure that games are age-appropriate. Also set reasonable gaming hours for kids. Thus they can prevent addiction.
4. Inclusivity:
A compelling argument for considering E-games as a sport lies in their inclusivity. Research indicates that over 20% of casual gamers have some form of disability. Unlike traditional sports that may pose physical or mental barriers. Online gamings provides an inclusive platform for individuals with disabilities. Gaming avoids physical limitations. Thus allows people with diverse abilities to take part. And they can have an equal chance to play. Also, E-games offer opportunities for individuals with autism to develop crucial social skills. They can even work on flexibility too. They also teach the importance of learning from mistakes. It is a valuable aspect of the gaming experience.
Reasons Why E-Games Should Not Be a Sport:
Critics who oppose this view often come from a traditional sports perspective. They argue that E-games lack the physical aspects. And they compare it with sports like rugby, football, and running. Also, yes, E-games offer various benefits. But, they may not encourage children to engage in physical activity. As children already sit a lot. There are fewer physical activities in their life. Thus, one must look into it.
Conclusion:
From above, both views have reasons to support. The critics do not want E-games as one of the sports. Also, it does not involve much of the physical activities. They compare it with sports like rugby, football and more. And addiction to online gamings is another reason for it.
But, as per the study, the effects are the same as physical sports. Also, the player learns about strategy development. Even they build social and cognitive skills. And those are the parts of physical sports. The skill of playing as a team is common for both. Yes, addiction is a possibility. But, the same happens in many sports too. And we can avoid it too. Just need to be careful. Fix our time to play. Thus we can fix the issues. And they can be a part of the sports section.